AI Insights · Timothy · January 2023
Top 5 Basketball Games on Android in Central America Q4 2022
Discover the performance of the top 5 basketball game apps on Android in Central America during Q4 2022, based on weekly downloads, revenue, and active users data from Sensor Tower.
Throughout the fourth quarter of 2022, the top basketball game apps on Android in Central America showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared:
NBA 2K Mobile Basketball Game from 2K, Inc. saw a consistent increase in weekly downloads, peaking at 9.3K by the end of October. The weekly revenue showed a slight fluctuation, starting at approximately $500 and ending at around $455. Active users increased steadily through October, reaching 18.9K, but slightly declined to around 14K by the end of December.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS experienced strong weekly downloads, peaking at 20.6K at the end of October. Weekly revenue saw a peak of approximately $528 at the beginning of October, with a general downward trend to about $376 by the end of December. Active users peaked at around 103K at the start of November, before gradually decreasing to about 80.6K by the end of the quarter.
Basketball Stars: Multiplayer from Miniclip.com also performed well, with downloads peaking at 20.9K in late November. The weekly revenue saw a peak of approximately $426 in late November, maintaining a steady performance throughout the quarter. Active users increased consistently, reaching a peak of around 65.2K by the end of November, before slightly decreasing to approximately 56.3K by the end of December.
Another game from Miniclip.com, Mini Basketball, had a peak of 17.8K downloads in the last week of September, but saw a general decline to about 5.5K by the end of December. The weekly revenue fluctuated around $300, peaking at approximately $380 at the end of October. Active users showed a downward trend from around 31.6K at the start of the quarter to about 12.2K by the end of December.
Basketball Arena: Online Game by Masomo Gaming experienced modest weekly downloads, peaking at around 4K at the end of October. The weekly revenue remained relatively stable, averaging around $200. Active users peaked at about 21.9K at the end of October and showed a gradual decline to roughly 16.6K by the end of December.
These insights are based on data from Sensor Tower. For more detailed information and further analysis, visit Sensor Tower’s website.